ZeDarkSide — solo dev since 2015.
- I make psychological horror — retro-looking, modern-feeling. Built to get under your skin, not just startle you.
- Old tech, broken computers, consciousness stuck inside corrupted software. That's the stuff I keep coming back to.
- Character-driven stories and heavy atmosphere. If a game doesn't leave you feeling something, what's the point.
- Metal, alt, and anime basically fuel everything. Most ideas start as a mood, not a design doc.
- Self-taught across the board — code, art, writing, sound. Still learning, always building.
- Goal is simple: make tight, honest games. No battle passes, no FOMO. Just the work.